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Thread Statistics | Show CCP posts - 2 post(s) |

Victoria Sin
Center for Advanced Studies Gallente Federation
358
|
Posted - 2013.07.03 14:56:00 -
[1] - Quote
If what we're arguing about here is bumping, then let me tell you, yes, it's pathetic. Smaller ships should be smashed to bits when they collide with something like a freighter. The mass of the ship you're flying should make a difference to bumpability. The trouble is, I don't think there are that many clock cycles dedicated to collision detection and resolution on the server. That's why it's so stupid.
Eve needs Inertia. |

Victoria Sin
Center for Advanced Studies Gallente Federation
358
|
Posted - 2013.07.05 07:54:00 -
[2] - Quote
Why are you still arguing about bumping? Mass of a Jump Freighter = 1,125,000,000kg. Mass of Rifter (eg) = 1,067,000kg
The moment of inertia here is enormous for the freighter. "Bumping" in Eve is ridiculous. To be fair on the devs they've been struggling with collision detection and response for 10 years.
I recommend: Physics for Dummies. |

Victoria Sin
Center for Advanced Studies Gallente Federation
358
|
Posted - 2013.07.05 08:12:00 -
[3] - Quote
Jonah Gravenstein wrote: I recommend you look at the effects of a MWD on mass, and then the laws regarding the conservation of energy and momentum, put bluntly a small object travelling at a high velocity can produce quite the impact on anything it hits, regardless of it's size, mass or inertia (see kinetic strikes and small arms fire)
That's not how it works in Eve. A small thing travelling with a low velocity can "bump" a massive ship. Moment of Inertia is absolutely not part of the model. |

Victoria Sin
Center for Advanced Studies Gallente Federation
358
|
Posted - 2013.07.05 08:44:00 -
[4] - Quote
Jonah Gravenstein wrote: While not a relativistic speed it's certainly fast enough to make something that isn't held in orbit by both gravity and it's own rotation, deviate from it's course.
The deviation would be about 1%, especially as the freighter is itself applying a force to orient itself for alignment. At worst it would slow that alignment down slightly. It should not prevent it from aligning at all.
Basically, the physics model is ****. Always has been and I expect it always will be. |

Victoria Sin
Center for Advanced Studies Gallente Federation
358
|
Posted - 2013.07.05 14:17:00 -
[5] - Quote
Elizabeth Aideron wrote:
tell me more about physics models in a game where ships have maximum velocities
You might expect a "fly by wire" system of ships moving in space to more or less behave as they would in the atmosphere here on Earth. Why? It's what our brains have evolved to understand. For a real world example, I refer you to the utter failure that was combat in Frontier, which had a true Newtonian physics model, compared to the utterly wonderful non-realistic flight model in Freelancer.
Let us apply the "reasonable expectation test" to the model, then. Is it your "reasonable expectation" that a freighter that's 1,000x the mass of some other ship should be prevented from aligning by that other ship bumping into it, for over an hour?
I think the answer has to be "No Victoria. It is not." |

Victoria Sin
Center for Advanced Studies Gallente Federation
359
|
Posted - 2013.07.06 20:05:00 -
[6] - Quote
This whole "crap ship ganking expensive stuff" thing is pretty stupid. It would be much better if when people talked **** about "risk v reward" they took both sides of the risk into the equation. Not much risk suiciding a crappy destroyer or two.
Eve is a fundamentally unbalanced game on this level. It's really not the kind of way you'd design it to be if you were starting from scratch. Don't get me started on my other appalling game design choice favourite, the ability to log on an alt and AFK-cloak in a null sec indy system.
Hopefully Braben will get it right with E:D. |

Victoria Sin
Center for Advanced Studies Gallente Federation
359
|
Posted - 2013.07.06 20:30:00 -
[7] - Quote
TheGunslinger42 wrote: No, the idea that a smaller, cheaper ship can actually have an impact against bigger, more expensive ones is exactly what makes EVE balanced.
Also, your other complaint - cloakers - is also actually perfectly balanced. There's a billion threads about that, and a gigantic collection thread on Features and Ideas if you want to see why you're wrong on that one.
hope this helps
The stupidity of your first point is that the bigger ship has a massive buffer to prevent this little ship from doing such a thing. But CCP designed things so poorly that a shuttle could keep it bumped out of alignment to prevent it warping. So, you know, no.
On the second point AFK cloaking isn't "perfectly balanced". It's the biggest **** in Eve in terms of game design. It's appallingly awful. You only think it's good because you use it to troll/grief people. I'm talking about good game design here. Nobody would think such a thing was good game design, if they wanted to be taken seriously as a game designer.
So again, I can hear your mom calling you. |
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